
Hassour Zainsubani in the Ald Skar Inn has a son who is in the Sixth House Base Mamaea. Note: You won't get this quest from him unless you already dealt with Hassour as part of the main quest. Talk to him and escort him back to his wife. On the rise to your left, hidden among rocks and trees is her husband. Head north and follow the gully you're in, as it turns northwest. Head west over the rise and there are two nix-hounds. West of the silt strider port is Falanu Indaren. The shrine is inside the Ghostgate and up the incline to your right. Pass through the gate using the triggers on the small stone markers to open the portcullises. Follow the Ghostfence south and east to the Ghostgate. There is a trail you can follow: head east past the Buckmoth Fort, and then northeast, and then east to the Ghostfence.

My advice: scout out the route you want to follow and kill all opposition, and then return to Viatrix and talk to her to trigger the quest. This escort is a real pain-in-the-you-know-what, and she gives you a minimal tip, plus you only have two days to get her there. Heck, he's tough to spot if none of this means anything to you, but if you find him, he'll ask you to deliver a load of weapons to Yak gro-Skandar in the Rat in the Pot Cornerclub in Ald'ruhn. He is straight west of Bal Isra, on the other side of the mountains.

Lucan is smack-dab in the middle of the following four landmarks: Mamaea to the northwest, Dushariran to the northeast, the Ashimanu Egg Mine to the southwest, and a couple of Ashlander women to the southeast. Lucan is just as close to Gnisis or Maar Gan as he is to Ald'ruhn, but since his quest will take you to Ald'ruhn, here it is. That's basically the long and short of it. Rasha will give you some shirts to deliver to Bivale Teneran in the Manor District Building of Ald'ruhn. Go back to the "T" intersection from Hisin's "quest." This time take the west path and follow it south to encounter Rasha. In return he'll give you his helmet, the Icecap. Talk to him and you'll see that he needs a cure for his paralysis (any cure disease method will work). At the intersection, go left (east) and you'll see a mostly nude dude.

Take note of this intersection, as it will be the orientation point for the next quest, too. The road will go west and then south, and take you a "T" intersection. This guy's in the middle of nowhere, but closer to Ald'ruhn than anything else, so… Take the west exit out of Ald'ruhn and head north on the road toward Maar Gan. This is going to be basically the same scenario for the other town quests. These quests originate in Ald'ruhn or just outside of Ald'ruhn, or end up in Ald'ruhn.

For the most part, these are freestanding quests and they may be done in any order or time frame desired. There are various quests and things to do in many of Morrowind's towns and places.
